# Name of Object
FIN1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  16                 4             0			1

# Vertex List -> X, Y, Z
0       0      2
5       5      4
5       5      6
0       0     -4

0       0      2
-5      5      4
-5      5      6
0       0     -4



# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0      2
5       5      4
5       5      6
0       0     -4

0       0      2
-5      5      4
-5      5      6
0       0     -4



# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              0  2  1  3    240   0   209   0  209  30 240  30
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              8 11  9 10    240   0   240  30  209  30 209   0

#Bottom fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              4  6  5  7    240   0   209   0  209  30 240  30
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             12 15 13 14    240   0   240  30  209  30 209   0

