# Name of Object
FIN3
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  8                  2             0			1

# Vertex List -> X, Y, Z
# Top Vertices
0       0       0
0       -4      -4
0       -4      -6.5
0       0      -4.5


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0       0
0       -4      -4
0       -4      -6.5
0       0      -4.5


# Bounding Sphere Vertices



# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              0  1  2  3    210   0   249  20  249  38 210  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              4  7  6  5    210   0   210  38  249  38 249  20


