# Name of Object
FIN1
# No of Vertices     No of Faces   No. Bounding Sphere	Size Adjustment
  16                 4             0			1

# Forward Fins
# Vertex List -> X, Y, Z
# Top Vertices
0       0       2
0       -5      -8
0       -5      -10
0       0      -4


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0       2
0       -5      -8
0       -5      -10
0       0      -4


# REAR Fins
# Vertex List -> X, Y, Z
# Top Vertices
0       0      -14
0       -3     -19
0       -3     -20.5
0       0      -18


# Vertices doubled up so that 'sp_det_vertex_normals' does not remove the normals
# Top Vertices
0       0      -14
0       -3     -19
0       -3     -20.5
0       0      -18




# Bounding Sphere Vertices


# FORWARD FINS
# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              0  1  2  3    210   0   249  20  249  38 210  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              4  7  6  5    210   0   210  38  249  38 249  20

# REAR FINS
# Face List
# Face Type   2 Faces  RGB Colours                  Textures                        No Vertices    Vertices      Texture Coordinates
#Top fin
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4              8  9 10 11    210   0   249  20  249  38 210  38
  0           0        185 185 185  185 185 185     missile.bmp    missile.bmp      4             12 15 14 13    210   0   210  38  249  38 249  20


